[Mystara Campaign Journal]
Rahasia: Part 7 (Answer Me These Questions Three)
DM You step into the teleporter. After the uncomfortable feeling passes you find yourselves in an alcove.

It is 10 feet square and has an opening at one end. Beyond the opening is a plushly decorated room strewn with clothes and pillows, most of them red. There is a door in the left hand wall.

Your access to the room is blocked by an iron gate. You can just make out a lever on the wall to the right of the gate (facing outwards), but you can't reach it.

At your feet lies Dreylin Willowbark. He is very pale, clearly unconscious and his breathing is laboured. A quick inspection shows a mark on his neck. The veins surrounding that mark are slowly turning black.
Leanna Not good. Anyone able to diagnose and heal this? If not, any volunteers to carry him back to the Abbot who is the only other likely person we've met who I can think of? It doesn't look like we should leave him too long without treatment.
Berillia[Attempts to treat Dreylin]
DM Berillia inspects the affected area carefully. As it turns out the mark is under the skin. There's no sign of a break. The black in the veins looks like one of several possible poisons. However, the corruption could be magical in nature. Given the lack of entry point that's the most likely option. It's not likely to be susceptible to mundane healing, as it's not a genuine wound.
Leanna And furthermore, anyone have a pole or rope or similar that we can use to hook the lever?
Narond[Offers Leanna his staff]
DM Leanna passes the staff through the iron gate and, after a few wild swings, hits the lever. Leanna and Narond back away from the gate rapidly as it starts to rise. Soon you are free.

The room beyond is 20 feet square. The door in the left hand wall is bolted from this side. You can now see another entrance in the right hand corner. It is a wall panel that has swung away from its housing to reveal a passage beyond.
Narond Berillia, so you can't do anything for poor Dreylin then?
DM Berillia lays her hands around the affected region and appears to concentrate hard. She doesn't move for several minutes, during which the rest of you watch in trepidation. A second group of lines, which are almost white, appear over the dark trails snaking through Dreylin's skin. The lines seem to mix until the side of his neck and face is covered with a skein of grey lines, which do not seem to be expanding any more.

Berillia breathes deeply and backs away. After a few seconds, Dreylin's eyes flicker open.
Narond Dreylin, how are you feeling and what happened to you?
Dreylin Urg, where am I? [Looks around a bit frantically] There aren't any spiders about are they!?

[Nervously clutches the pouch around his neck for reassurance]
Berillia Dreylin, how are you feeling and what happened to you?
Dreylin[Struggles to get to his feet] Watch out for spiders. That's what bit me. [Moves his hand to his cheek and then quickly draws it away]

Although there's a good chance they're magical, after all they did appear when she pointed at me...
Narond When who pointed at you?
Dreylin[Fixes Narond with a worried stare] Have you found any of the girls yet?
Narond No, we haven't found the girls yet, you haven't been out of it that long. You jumped into the alcove and we then heard a scream, which probably implies that this location is not that far from where we started since we heard your scream from there...
Dreylin It was Sylvia, or whatever's wearing her body. We are too late to stop Rahib.
Narond Well, at least with her, however if you remember there was one of the coffins that didn't have a body in, which could mean that she is the only one affected so far. Well we can but hope that... or else we might be in a bit of trouble. Although that does also imply that Sylvia had quite a bit of power herself. Interesting.
Dreylin[Points towards the room door] I guess that may be the door which Leanna couldn't get through, Sylvia said it was locked from this side.
Narond Probably. [Goes over to investigate the door and see if he can open it]
DM Narond checks the door. It's bolted from this side but unlocks easily enough. Upon opening it leads into the expected corridor.
Narond Excellent, it does go where the women suggested. We should leave this open and continue down the passageway in the corner of this room, since I presume that was the direction she left.
Dreylin That opening certainly wasn't there before I was attacked.

Oh, 'Sylvia' said that she hadn't seen Rahasia, but had seen an elf about the place... although whether we can trust what she said, I don't know.

I think that we have to assume that Rahib has liberated at least two of the witches - one in this room, and one opposite - and the third as well if they were still here.
Narond Or alternatively that he has liberated one and is in the process of the second, not sure, but it doesn't really matter to much, if we want to get out of here, we had best find them...
Dreylin We need to find those Opals, I guess they'll be the only way we can get rid of the witches and save the girls.
Narond Opals are always good thing to find. [Grins]
DM You (gingerly) go through the door in the south wall.

You find yourselves in a square room 20 feet along each side. The western half of the room is taken up with a stepped podium. Nothing appears to be on it. There is a set of steel double doors in the east wall. There is nothing else in the room.
Leanna[Investigates the "empty" podium to see if there's an invisible statue or something there]
DM The statue is not only invisible but also cannot be felt and indeed can be passed right through.
Leanna These invisibility spells are getting better. Maybe I'll have a look at the doors next.
DM The doors are plain and made of steel. There is a handle on each one and no apparent locking mechanism.
Narond[Gives Leanna a puzzled look] We could do better than just looking at these doors, we could go through them...
DM The double doors open easily.

You find yourself in a large octagonal room.

In the north wall is a glowing arch with flashes of light crackling between its two columns. You swiftly realise you are in one of the two rooms you saw previously. (The north was full of treasure and this one was apparently empty.)

The walls and ceiling are covered with detailed carvings and there is a set of doors in the east wall.

Hanging from the ceiling some 40 feet up is a gold jewel setting containing a large black opal.
Dreylin[Peers up at the opal] Hmmm, how can we get that down?
DM The opal is hanging from a chain attached to the ceiling. The chain is not particularly big. You cannot see how it is attached.
Narond[Wanders over to investigate the carvings]
DM The carvings are very deep and complex. They seem to be layered so there are different carvings underneath. The holes reach at least a foot back into the wall. Occasional blue flashes shoot along certain lines of letters.
Narond So, any ideas on how to get or destroy this opal then? These carvings are rather interesting though...
Dreylin[Horrified] Why would we want to destroy the opal, I thought they were used to capture the souls?
Narond Sorry, my misunderstanding of what they were used for.
Shianara How do we know if this opal contains a soul or not? If it does, we certainly don't want to do anything too hasty... but would need to keep it protected... if it needs more protection than it has at the moment...
Narond We don't know if this opal contains a soul, and if it does, and it is one of those witches then we know exactly what we need to do with it...
Shianara We do?
Dreylin I think he's implying that it should be destroyed, but for all we know that might release the soul to possess a body. I don't think we know enough about things yet to try anything, but I do think we should take it if we can.
Narond Indeed I was implying that. Given that we can't tell much about it, and I suspect can't even get it, it's use is probably via magical means. We should examine this wall, then continue exploring.
Shianara[Looks at the carvings warily] On the other hand it might be useful to examine or take it anyway... but do we really have any idea how to use it if we did bump into one of these women?
Narond Not a clue, I was hoping these carvings would help us, but I don't understand what they say, although I can pick out a number of the letters. Some others should have a look to see if they understand it.
Shianara[Takes a closer peek]
Dreylin[Does likewise]

[Utters a series of guttural sounds]
Narond You understand it? What language is it, and what does it say?
Dreylin Of course not, I was just hoping that it would work the same way as the lifting device, reacting to verbalisation.
Narond Yeah well, you can obviously tell more letters than I can... Shall we move off?
Dreylin I guess so, unless anyone can think of a way to get the opal down.
Narond Let's go through the other double door then.
Leanna Let's.
DM You try the doors.

They are well and truly locked.
Leanna[Has a go at picking them]
DM It seems to be a bolt lock. Not very pickable.
Dreylin[Cautiously approaches the glowing barrier]
Narond We could throw something through the barrier to see if it does anything in particular.

[Looks around for a stone]
Dreylin You could try a coin. If you can bring yourself to part with one...
Narond Bit of a waste if we can't then get it back though. But I am sure I could spare a copper piece if necessary.
Dreylin We have been in the room on the other side of the barrier, you know, so you'll be able to get it back...
DM Narond throws a copper piece. It passes through the barrier and lands on the far side, seemingly unharmed.
Dreylin[Hunches close to the barrier and fiddles around for a little while]

[Straightens and carefully backs away before turning, holding something out]

I think you'll probably be doing that with the rest of the contents of your purse...
DM As he approaches, the rest of the group realise that the something he's holding appears to be a hair... one end of which glistens suspiciously like platinum.
Leanna Nice. And this may be why the statues back there looked so happy... we'd best be sure that the effect is not contagious before we throw too much stuff through - by which I mean, if I were to pick up Narond's coin, would I turn to platinum?
Dreylin Well, I'm holding the other end of this hair and I haven't turned platinum, nor is the hair getting any more platinum, so we should be OK.

[Considers] That does mean that the barrier has probably moved at some point, though. After all, not all the statues were in walking poses, so the barrier must have swept through the whole tower at one point turning everyone platinum...
DM Dreylin's cogs are visibly turning...
Dreylin But if that's the case then wouldn't everything be platinum? Maybe it only affects organic materials...
Narond You do indeed appear to be a non platinum based statue so we probably can assume that it isn't going to turn you into one. Though as I suspected the statues in the hallway were once living people. I think however that the barrier does not need to have been moving, not unless the people happened to all be walking into alcoves at the time it passed. They could however have just been moved for use as either decoration or warning. So I wouldn't bother much about that.
Dreylin If the barrier never moved, how do you explain their variety of poses? After all, if I was to walk though a glowing barrier, I guess I'd come out in the pose of someone who's walked through a glowing barrier, and you'd guess that most people would look the same, but they don't!

Besides, if you were walking with a friend and he stepped through a glowing barrier and turned to platinum, you may well think twice about doing the same. Even if you did follow, you'd probably not be as happy as most of the statues we've seen so far.

Furthermore, do you really think that it's likely - given the number of statues - that people were lured through one-by-one and then the resulting statue hidden before anyone else came along!?

I'm very bothered, thank-you-very-much, after all, wasn't some sort of disaster said to have stopped Elyas from finally destroying the witches souls?
Leanna So where shall we go now?
Dreylin I think we should go and see what happened to Narond's coin, and possibly try the same experiment the other way through the barrier - maybe it's one-way like the alcoves.
Narond It might be, and apart from the temptation to continue chucking things through the barrier, I would also like to get out of here alive, and perhaps we should continue searching. We could go through the alcove you originally stepped through, actually stopping long enough in the first room we entered to search it, since we were too busy attempting to rescue you.
Dreylin I'd like to continue to investigate these barriers, as they appear to be intimately connected to the black opals which we have been told probably have something to do with destroying the witches souls.

Also, given that Elyas was a great wizard, anyone who defeated him must have been a bit powerful themselves, and I'd like to have a chance to throw any enemy through a glowing barrier which turns them into a platinum statue ... especially that [Hin expletive] who's calling himself Rahib!

[Grins] I'd definitely like to throw him through...
Narond Well yes, of course, wouldn't we all. The disaster that befell Elyas before he could capture the witches souls was the effects of the witches counter-attack, which was to seal this tower in the hills in which it now resides. At least that was what the abbot told us. So I suspect that the platinum turning barrier was not necessarily part of that battle at all. It could even be the work of one Rahib, though I do find that unlikely. The question is how old are the statues, whether they are recent or from Elyas' time? I have to ask though, how exactly have you come to the conclusion that these barriers are intimately connected to the black opals?
Dreylin Well, look at this room... black opal in the middle of it, blue fire arcing through strange carvings around the edge, and a large barrier generated across the one unsealed exit...
Narond Although some may say that the barrier exit is sealed, unless the average person can somehow manage to survive the transition to platinum. In fact it might even be better sealed than the other exits. Connected to the opal more than likely only as far as protection or something like that. Rather than a product of the opal.
Leanna Shall a couple of us go round and the rest of us stay here? Or should we really leave this for later and go back to finding the witches? Also, platinum copper pieces (if you see what I mean) won't be legal tender, so we need to consider how much that weight of platinum is worth...
Dreylin I'd like to take a look at that treasure... I wonder if there's a secret passage in the first bedroom we went into which leads into the treasure room like there is in the bedroom which leads into this... Let's go and have a look for one.
Narond Well we should check out the other barrier at least, to see if it has the same effect as this one. But I think we should first check out the one door we can, at the end of the corridor outside the bedrooms, before investigating for a secret passage that might lead behind the barrier.
DM You all wander back through the rooms towards the first bedroom you explored. Dreylin then checks for a secret passage but does not turn up anything. You then go back into the corridor to examine the double doors.

The doors open into a large square room, 30 feet along a side. There are no other exits that you can see.

In the centre of the room is a large statue. It is of a hugely fat man staring up to the ceiling with his mouth open.

A plaque at the bottom of the statue reads...

'I judge by taste'

There is a fountain in the middle of the north, west and south walls. Each has water trickling from it.
Dreylin[Wanders to investigate the southern fountain]
Narond[Investigates the fountain in the west wall]
Shianara[Examines the fountain in the north wall]
DM The fountains are in the shape of a fish, a cockerel, and, curiously, a molehill.
Dreylin[Takes a small sip of the water in all three fountains]

[Fills a bottle from the cockerel fountain] This water tastes nicest, shall we give him some? [Indicates the statue]
Narond I think that would be the most obvious thing to do.
Berillia Assuming you're confident that the statue likes the taste of Cock as much as you do, Dreylin...
DM Dreylin pours the water into the mouth of the statue. It might be your imagination but it seems to smile more.

With a grinding sound, the statue lifts off the ground and floats above your heads.

Under it is revealed a small entrance with spiral stairs, leading downwards.
Dreylin Impressive. [To Leanna] Care to lead the way?
Leanna Down we go. Let's light some torches.
DM The stairs seem to go on for a long time but eventually you see light from below. You reach a small alcove which opens out onto a square room, 30 feet along each side. There are golden doors in the centre of the other three walls. In the middle of the room a black stone obelisk sits. It is about 15 feet tall and rests on a stone pedalstal.

The ceiling appears to be covered with a fresco of the night sky.
Narond[Investigates the obelisk for things inscribed on it]
DM There's nothing on it at all.
Dreylin[Wonders whether the doors are solid gold or just painted]
DM Difficult to tell.
Dreylin Well, shall we go through one of these doors then? Let's go through the one in the opposite wall.
DM A single horizontal line of light flickers to life at the top of the obelisk and pulses in time to the following words...
Obelisk Might I be permitted to speak.
DM There is a pause.
Obelisk Answer me and I'll answer thee in truth, if but to questions three.
DM Another pause.
Obelisk What... is your name?
Dreylin[Looks confused and glances at the others to confirm that they also heard]

Goodness, a talking Obelisk! This place has no end of strange surprises in store, this will make a great tale when I get home to the Shires.

[Turns back to the Obelisk] Forgive me, I didn't expect to be addressed by a seemingly lifeless piece of stone, my apologies. I am Dreylin Willowbark of the Shire, and these are my travelling companions, Narond, Leanna, Habib, Shianara, and Berillia. [Waves in their general direction]

[Pauses in thought] In politeness, I would ask your name also, but I fear you may take that as one of your proffered three truths, and we have more valuable questions to which we desire answers.
Obelisk What... is your quest?
Dreylin[Thinks for a moment] Well, that's not really a straight-forward question. I mean, ultimately, my own personal quest is to seek fulfillment of my wanderlust by gaining knowledge through experience, but specifically, right now, my quest is to prevent the one known variously as Rahib or Catharandamus from accomplishing the release of the spirits of three 'witches', who we have been told are Not Nice, to possess three innocent young ladies. If, as I suspect, we are too late to stop this, my quest is, instead, to try and discover a way of releasing the girls by banishing the intruding personalities, with which I hope you will be able to help me. I can't speak for my companions.

[Moves his hand to the pouch around his throat] Oh, and I may also be questing after a small amount of revenge for damages Rahib has done and caused to be done to my person.
DM There is another pause.
Obelisk What... is your favorite colour?
Dreylin[Pipes up enthusiastically] Well, at a really good firework display - a Hin one, that is - there's a kind of scintillating blue that's so bright it burns into your eyes for just a moment leaving little glowing after-effects on your vision! It's that bright, sparkling blue.

[Grins wildly at firework displays remembered]
Narond Marvellous, bit of a fan of fireworks displays eh Dreylin? My favourite colour would be the kind of orangey red that you get on those marvellous sunsets when the clouds are lit up.
DM There is a long and slightly suspicious silence from the obelisk.
Obelisk You have answered me with truth and so I shall answer you. Ask three questions and receive the truth.
Dreylin Right. OK. Good. Now we're going to have a long and mostly pointless discussion about what those three questions are going to be. I think we'll try to be careful that nothing we say sounds like a question in case you misinterpret it as having been addressed to yourself.

[Turns to the others] There's no need to take risks... So, I think we should ask him how to un-possess the girls.
Narond[Nods in agreement] A good one, and probably a resonable starter given the answer to it might require further questions of clarification.

[Thinks for a short while] Something we might want to find out is how to destroy the souls of the witches, given that itself might free the girls.
Dreylin Indeed, but we must phrase it so that the answer cannot be to kill them. I suggest the first question be along the lines of how we can destroy the witches and free the girls.

[Considers for a minute] Actually, if we use 'and', it could be interpreted as two questions - we should phrase it as destroy the witches 'to' free the girls.

Although it may consider their deaths to be freeing them... This is going to be hard!
Narond Hmmmm, didn't think of that. Well perhaps we should just ask about freeing the girls and take it from there since that in itself might reveal how to defeat the witches, or alternatively that can be the follow-up second question. Trying to get too much from the first may as you say lead it to be misinterpreted as two questions.

[Muses some more] How about finding out how to remove the souls of the witches from the girls while keeping the girls alive - one question, plenty of clarification in it and we can find out how to get rid of the witches if they aren't already in the second one. We shouldn't dither for much longer though or else it could get to be too late.
Dreylin[Smiles] That does sound like a sensible approach, and I agree that we should get on with it.

[Nods to the others, then turns to the obelisk] Well, that was quicker than expected, I think we're ready to ask our first question. [Pauses for effect]

How can we remove the souls of the witches from the bodies they have possessed without harming the possessed girls themselves?
Obelisk To remove the souls of the witches you require the Black Opal. Once you have it, bring it here to be charged by me. Then place it in the dragon's eye. The witches will be trapped and the other souls free.
Dreylin[Smiles] Thank you, that's a very straightforward explanation.

[Turns back to the others] Well, that's cleared that bit up, now all we need to know are how to get the Opal, and where this Dragon's Eye is...
Narond Both of which might well class as possible questions to ask so that we may accomplish this. That said, that is assuming that the black opal we saw on the way here is in fact the one we require, so perhaps asking first for the location of the Dragon's Eye, or perhaps asking a question so that we get something like a map of the entire area with the locations of the Dragon's Eye, here and the black opal marked on, is what we should be doing.
Dreylin I think that we could be pretty safe in assuming that the Opal we saw earlier is the one we need. I do see the merits of your idea, however, I think that we must be certain that we can obtain and charge the Opal before we ask about where to use it. After all, if we wander around we'll probably find this "Dragon's Eye" (with Rahib standing next to it, no doubt!), but it may take us two questions to work out how to get hold of the Opal. I suggest we ask how to obtain the Opal first.
Narond I concur.
Dreylin Fair enough then.

[Turns back to the obelisk] And our second question is as follows: How can we easily obtain the Black Opal?
Obelisk That all depends on your definition of 'easily'. I would recommend that you climb up and take it. Of course, you have to get back to it first.
Dreylin[Looks a little taken aback] Well, my definition of 'easily' includes a step-by-step guide and detailed instructions of how to climb up to the Opal and remove it from its mounting. Optimistic, I know.

Well, I guess we'd better go and do that then...
Narond Indeed we must, we should probably be off there now then. Back the way we came... [Heads off in the direction of the stairway]
DM You head back up the stairway.

At the top you see a small handle embedded in the wall.
Narond Well, since the only way out appears to involve pulling the handle, here we go... [Pulls the handle]
DM Narond pulls the lever. The statue (which is above your head) slowly lifts off. You exit into the statue room.

The statue slowly settles again. Once more the air is filled with the sound of running water. There is an exit east.
Dreylin To the opal room?
Leanna Sounds feasible...
DM You plod gently through the eastern door and then into the bedroom to the south. Passing briefly through a not-so-secret door you find yourself in a square room. You head east from here.

You are once again in the large room with the deep carvings in the wall. There are doors to the west (open) and east (locked). There is a glowing archway to the north. Beyond it, you can see a small coin glinting on the ground.

Above your heads a large black opal hangs in a setting from the equally carved ceiling.
Dreylin[Looks around for any obvious means of obtaining the Opal]

So, anybody any good at climbing? At least the carvings should supply good handholds.
Leanna I'm happy to try.
Dreylin Make sure you take a rope with you so you can swing across to the Opal.
Leanna Will do; I'm planning to take rope (tied to my waist and slung over my shoulder), and a spike and hammer so that once I get to the top I can secure myself to the opal fixing somehow and use both hands to get it out.
Narond I do still wonder what this blue sparkle we keep seeing in the carvings actually is.

[Looks around and muses for a bit] An alternative, if someone had a grapple on the end of a rope, or that could make one, would be to throw up to the opal and just climb direct rather than having to climb the walls and across part of the ceiling.
Dreylin How would you get the grapple to catch on the Opal? It is suspended by a single chain, after all.
Narond Yes, a single chain, made of many chain links that a grapple would be able to catch on, or snag decently.
Leanna If the fixing is big enough, the grapple might be able to hook around the fixing. But I think it's going to be a difficult shot - and of course if we miss badly, the grapple might pass through the blue sparkly stuff on its downwards trajectory. Which may or may not be a bad thing... I wouldn't mind a platinum grapple I guess.
DM No, you never worked out what the blue stuff did. It's the archway that causes things to turn platinum.
Dreylin We could make a Pyramidal Pile of Platinum People in the centre of the floor and climb up to the Opal...
Narond Nice alliteration there Dreylin. Somewhat tricky as I would guess those platinum people are heavy.
Leanna[Attempts to catch the grapple on the setting]
DM Leanna ties the grapple to her rope and swings for the chain. After several attempts it becomes clear that this is not going to work.
Leanna[Starts climbing]
DM Stowing the rope in her pack, she begins to climb the walls. The going seems easy at first. She is approximately 25 feet up when a stray finger of the blue light passes through her position. She glows briefly for a moment and appears to spasm. Fortunately she maintains her footing.
Leanna[Calling down] That didn't hurt too much, I'm going to carry on for a bit longer.
Narond Excellent work Leanna, keep going, I'm sure if you fall one of us can try to catch you.
DM Leanna continues to climb.

There are some difficult moments between 30 and 35 feet where the carvings are less deep but she negotiates those well.

She is nearing the ceiling when there is another flash of blue. It lasts for slightly longer this time and when it stops she begins to fall! Fortunately she manages to maintain a hold with one hand...
Narond[Yells] Leanna, you alright?

If is is getting too hard, get down from there and we will try another way to get the opal. [Sounding worried]
Leanna I'm OK... I reckon it'll be as risky to come down now I'm so high - I won't be able to see the blue bits so well looking downwards. [Presses on grimly]
DM Leanna regains her footing and starts to work her way across the ceiling. The carvings are deep enough for her to maintain a good hold but it is hard going. Although the blue lights come perilously close, they never strike again and she makes it to the chain.

She climbs down the chain with ease and then sits atop the opal.
Leanna Right then. That was close!
Narond Nice one Leanna, well done. Can you see a way to easily remove the opal? Is it possible to work it loose from the gold fitting and either carry it back yourself, or drop it so that one of us can catch it?
DM From this side, Leanna, you can see that the opal is round and convex on both sides (like a lens). The setting is a ring of gold that surrounds the outside of the lens. On this side (the top) there are some small chains which stretch from the last link of the main chain to four small hooks in the setting.

The opal itself is very dark although you see flashes of a familiar blue light within it.
Leanna I'm thinking I should attach the grapple to the chain and drop the rope down to you so I can get down safely. What should we do about the opal? I'm a bit worried it's going to zap me. Shall I try unhooking one of the little chains?
Narond I think that attaching the rope to the chain before you experiment with the opal is probably a good idea, make it short enough so that should you fall, you don't fall to your doom and can climb back up again. If the opal comes loose with no problems then you should probably lengthen the rope and come back down as you suggested. It will probably mean leaving your rope but we can probably get a replacement for it when we get back to Darokin.
Dreylin[Decides that this would be the most inopportune moment for someone to arrive, and watches the exits...]
Leanna[Attaches the grapple to the chain, transfers her grip from the opal to the grapple, attaches the rope to her waist with 30' play, and gingerly unhooks one of the hooks]
DM There is a slight creaking as everything adjusts when Leanna shifts her weight but nothing major happens.
Leanna[Looks up at the ceiling to see how strong the attachment of the chain to the ceiling is]
DM It takes some effort but you twist the hook free. The opal appears to be reasonably well balanced as it does not tilt too much. However, the opposite chain does slacken a little.
Leanna[Attempts to unhook the opposite chain, then the other two] Can you guys stretch out an empty sack/cloak or something underneath me to catch it if it drops? Make sure it's got some slack in it so it doesn't bounce out.
Narond I will get my bedroll out and we can use that. [Does so]

Berillia, grab the other side of this and hold it so we have some slack should the opal fall. [Moves underneath Leanna]
DM Leanna unhooks the second chain. The opal swings in about but rights itelf. The other two look decidedly strained.
Dreylin[Calls over his shoulder] Do you need someone else up there to lend you an extra hand?
Leanna[Passes the slack rope she left through a link of chain or two and ties it on so that she is secured to the end of the chain and won't drop much at all if she loses grip]

[Reattaches the opal to its original position to relieve the pressure on the strained hooks for the time being]

[Unhooks the no-longer essential grappling hook from the chain, unties it from the rope, passes the rope through a link in the chain and reattaches the grappling hook]

[Positions the grappling hook upside down under the opal, like a basket, and wraps the rope around herself in such a way that the basket is relatively secure in its current position]

[Unhooks the opal, the two strained hooks first, drops it as gently as possible into the grappling hook, lowers it down to earth, and then unties the rope around her waist and proceeds downwards to collect her grappling hook, the opal, but not her rope, and a round of applause from the waiting hordes of zombies she's just triggered... not to mention being regailed by Dreylin about how his father did something not dissimilar with a packet of chewing gum and a chocolate cake?]
DM ...You have an opal. And are safe.
Dreylin[Applauds]
DM You notice that the blue sparkles in the wall seem to be occuring less often. As you pack the bedroll away you see that the archways are no longer glowing either.

It might be your imagination but the lights seem a bit dimmer.
Dreylin Hmmm, I think they might realise that we've done something now...

[Looks for the treasure through the archways]
DM It seems to have gone.
Leanna Ahhh, illusory treasure. Nice. Not.

[Grins proudly]
Narond Well done. [Pats Leanna on the back]
Leanna Shall we try going through an archway? Or putting something through one? [Examines the opal to see if it's still sparkling in the same way]
DM You can still see a flickering blue light in its depths.
Narond Probably worth just testing the archways, since this does appear to have been a major power source or something like that, but we shouldn't hang about, we should get back to the mighty obelisk.
Leanna Let's go find the obelisk then...
Dreylin Before the lights go out or we're found by a roving pack of possessed girls...
Narond Or a roving pack of recently un-platinumified persons. Definitely down to the obelisk to get this thing charged and find out where this dragon's eye is.
DM You return to the obelisk.

There are exits to the north, south and west, aside from the exit to the east where you came in.
Dreylin[To the obelisk] Hi there, we're back to get the Opal charged.
Narond I wonder if this obelisk contains the essence of Elyas? Well we need to get the opal primed and set in the dragon's eye to trap the witches souls.
DM The obelisk is silent (TM).
Leanna Let's try touching the opal to the obelisk. If it complains then at least we've got it talking.
DM Where would you like to touch it to?
Narond How's about the area where the light used to emit from?
DM That region was quite near the top and the obelisk is quite tall.
Leanna[Touches the opal to a nearby section of obelisk]
DM Nothing happens.
Dreylin Hmmmm, well that's not very helpful, is it. I bet if we want to get it to talk again we'll have to plug the Opal back in! At least you left the rope there... [Searches the rest of the room for anything useful]
Narond Not very helpful at all, it said to return here and get the opal charged by it. Though it is shaped like a lens, I wonder if we can use that... [Joins Dreylin in looking around]
DM There doesn't appear to be much around. Just when you're about to declare that there's nothing there, you notice that there is a slight indentation in the back of the obelisk, about 5 feet up.
Dreylin[Wanders round and then peers up at the obelisk]

Look, there's a slight indentation up there. [Points] I guess someone taller should take a closer look... unless someone wants to give me a boost?
Leanna[Puts the opal in the indentation]
DM You place it against the indent. Curiously it sticks there. Stepping backwards you leave the opal hanging as the blue fires inside it get stonger and stronger. Eventually it glows entirely blue. The light then slowly subsides leaving a blue flicker inside again.
Dreylin[Optimistically] Hello Obelisk. We're back.
DM There is no response.
Dreylin It could be that it's only responding to questions... we should work out what our final question is and ask it while the opal is there, just in case.

I propose we ask it for directions to the Dragon's Eye, and hope it still responds to questions. Otherwise we'll either have to put the Opal back to ask our final question, or search for the Eye ourselves...
Narond I would agree, we do need to know directions to the Dragon's Eye, and that should be our next question.
Dreylin Oh wise Obelisk, what is the route from here to the Dragon's Eye?
DM The light flickers to life.
Obelisk Go through any of the golden doors in this room. Pass through the temples beyond and you will find a room within which is the Dragon's Eye.
DM The light fades.
Narond Excellent, we now know where to go. I suppose we best do something about it then and go through one of these sets of doors.

Might i suggest these? [Points at the north set]
Dreylin What's wrong with this set? [Points at the western set]
Narond Nothing at all given it doesn't matter which one we go through. I wonder then if everyone goes through a different door they end up coming out of the same door...
Dreylin Well, we could always split up...
Leanna Let's just go north like the man said.
Dreylin[Grins] I'm not really bothered, I just thought that if they all go to the same place, the middle way is probably shorter...
Narond No, I wasn't really bothered either, and the assumption that the middle way is shorter may not be the case at all. I don't particularly want to continue a discussion about which door to go through when they should all lead to the same place. So... [Heads north to open that door]
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