[Mystara Campaign Journal]
Rahasia: part 6 (Dreylin in Peril, Again)
DM Beyond the door is a small cavern that swiftly narrows to a tunnel. The walls and ceiling appear to be made of rubble. Judging from the appearance of the tunnel it was cleared after the collapse of the local landscape.

You walk along for at least half a mile. The tunnel doesn't turn much so you conclude that it is heading roughly northwards.

Finally, it makes a sharp right hand turn and opens into another cavern. This is about 30 feet east-west and 20 feet north-south but only the north wall is smooth. That wall was clearly part of some structure that is now buried beneath the rubble. It disappears into the ceiling after about 20 feet.

At the south-eastern corner of the room (you are at the south-western corner) another tunnel leads off into darkness.

There is a large pair of doors in the north wall. They appear to be bronze and are covered in a script that you do not recognise.
Dreylin[Wanders across the chamber to look at the doors]
Narond[Joins Dreylin in the wandering and door examining]
Leanna[Surmises that the other passage to the south east is the way Rahib has or will use to come in]

[Also wanders over to the doors to see if, perchance, they appear to have been recently opened]
DM The doors are tall. The writing is shallowly engraved on their surface. They look old and slightly battered. They are also slightly ajar, although not enough to see through.
Narond[Attempts to listen for things through the small ajarness]
DM You can't hear anything.
Narond[Opens the door and stands back]
Berillia[Wonders what's so worrying about this door in particular, and wanders over]
DM It takes a fair amount of effort to get the door moving. By putting your shoulder to the one which is leaning in slightly you get it to swing far anough to allow access.
Dreylin[Leans through the opening]
DM Standing back you can see a small way into the gloom of the Tower. Inside a 10 foot wide corridor stretches north into the distance. It is lit intermittently by sputtering torches. There are large areas of shadow between each set of lights. You cannot make out the ceiling clearly but it seems high and possible vaulted.
Leanna[Goes inside and progresses cautiously along the corridor]
DM You wander into the corridor. The walls are bare apart from the remains of some hanging which have disintegrated. There is dust on the bare stone floor although several tracks lead through it.

Once you are about 30 feet into the building you can see that the corridor eventually leads into a larger hall. As you pass a shadowed region three shapes shuffle out of the shadows. They may once have been orcs but have clearly been dead for a good while. They all draw roughly made swords as they approach you.
Berillia Bugger thyselves off, abominations! [Invokes holy power]
DM An unusual version of the incantation but no less effective. They run into the distance fading into shadow.

Passing out of the corridor you enter a large hall (50 feet square). It is badly lit but you can make out that it is strewn with rubble. Moving around you find that there are corridors off to the east and west and some double doors in the north wall.
Shianara Given our time constraint, shall we press on northwards?
Leanna Agreed. [Has a brief look down the east corridor on the way to the door to see how long it might be]
DM The corridor leads for about 20 feet before breaking into a T-junction. There is also another set of doors at the junction head.
Shianara[Considers the west corridor in a similar way]
Berillia[Wants a corridor to consider too]

[Considers the floor]
DM It's primarily made of limestone flagstones. The occasional glint implies the presence of one or more contaminant minerals. Several of the paving stones are cracked.
Narond[Considers all the people considering things]
Dreylin Why don't we examine the floor to see where the dusty footprints lead? [Does so]

Guys, there are tracks in the dust going in all three directions, but the more recent ones go east and west... although they could just be from the fleeing undead.

[Ponders] Maybe we'd get a clearer picture of the tracks if we look just inside the door and the corridors, then they wouldn't be affected by the others.

[Moves to do so, leaving the doors until last]
DM There are several tracks leading into the west corridor and slightly less leading into the east corridor. There are very few near the northern doors.

Opening the door you can see into a large vault. It is 30 feet east-west and leads off 50 feet northwards. The hall continues after that but is blocked by an enormous red curtain. There are tracks in the dust but they are quite faint.
Narond Well it doesn't seem like there has been anyone around here for a while.

[Tries to see where the very faint tracks lead]
DM They lead off towards the left hand side of the curtain.
Dreylin[Moves to dramatically sweep aside the curtain... and then does so]
DM Behind the curtain the vault continues to the north.

Most of this region is taken up by a platform, three steps above floor level. The room is lit by a single brazier which stands in the middle of the platform. The flame glows an intense blue.

Three stone coffins are arranged around the brazier. The largest is at the front. They are made of black stone and covered with several layers of strange carvings. At the back of the platform is a large ornate iron throne. A metal stand next to the throne supports a large leather book. On closer inspection you can see that the book is chained to the stand.
Leanna So these would be the witches, I assume... and the book is perhaps part of the ritual to either trap or untrap them... might be best not to touch it in case we accidentally reincarnate the witches?
Narond Seems a good assumption that these three coffins are for the witches, what with us expecting three of them and everything. [Has a closer look at the coffins to see whether they've been opened]
DM Actually they may have been. There is no dust on them and the break between the lid and the base is clear in every case.
Leanna Since Cat hasn't got here yet, seemingly at least, we might consider doing something to hinder their reawakening... anyone good with rituals? Otherwise, we could explore the other rooms in the hope of finding Cat before he finds the witches' bodies.
Narond It might be that just by taking/removing or even burning the book we can stop him. Though I feel the book should be investigated.

[Wanders over to the metal stand supporting the large book and attempts to have a look (no touching) at the front of it, to see if it says anything in particular]
DM The book has a plain cover. It is angled in such a way that it would be easily readable to anyone sitting on the throne. The stand it is on is embedded into the floor.
Dreylin[Examines the throne for dust to see if there's any sign of someone having been sitting there and reading]
DM Dust clear and sparkly.
Shianara[Looks for writing on the cover of the book, or any sign it's been opened recently]
DM No writing that you can see. The spine is creased so it may have been opened recently.
Dreylin Assuming that he's not already done the deed - and we may have noticed, as he doesn't seem the type to pass up on the chance for revenge - then we can probably assume that he'll be coming here soon, and we could lay a trap for him...
Leanna[Wonders whether anyone has a bucket of water we could prop over the door]
Dreylin[Thinks that might be an excellent place to hide...]
Leanna Sorry, let me get this straight - you actually want to hide in a bucket of water propped over the door?

Catharandamus would definitely be surprised by that! Lets do it...
Dreylin No, I was thinking of hiding myself over the door ... after all, Catharandamus isn't the only one who's out for a bit of revenge...
Berillia Hey, Dreylin, why don't you hide in one of the coffins?
Dreylin Because I doubt that I could even lift the lid!
Narond Fair enough, anyone want to have a look inside one of these coffins then?

[Looks like a man who doesn't want to look inside the coffins]
Dreylin I agree that we should have a look. The girls may be inside, after all!

Habib, can you lend a hand?
Berillia[Moves back a couple of steps]
Leanna[Draws her weapon]
DM Dreylin and Habib try to slide the lid of the front coffin off. The rest of you stand with weapons drawn.

After some struggling the lid slides over a small way. Inside is the body of a woman. It is in an advanced state of decay although you can tell that it was sealed in wearing a deep blue robe. It holds a small bag in what remains of its hand.
Leanna I'm for a spot of decapitation before we look at the bag.
Dreylin I don't think desecration will help us this time. [Mutters] The Abbot told us that the souls could be brought back if new bodies were found... which suggests they won't be needing these again. I'm guessing Black Opals in the bag.
Narond Yes, they are not likely to want to use these bodies again, or in fact to be able to given the current state. Why do you guess black opals in the bag?

Anyway I think we should have a look in this book to see if it is of use to Catharandamus, and if so, we remove or destroy it.
Dreylin Well, the Abbot said that Elyas was planning to use Black Opals as the key to the prison he was building. I suppose the only way to find out is to look... [Looks in the bag]
Narond Oh yeah. Well you do that while I have a look at the book. [Has a scan of the book]

Looks like this book is something like a diary. It gives some information on the last days of Elyas though, which might be useful. Apparently he lured the witches into this tower to perform the soul capture spell, but it was not fully completed. It is a bit useless on telling us how the soul capture was performed, however it does say that a particular black opal was needed to destroy the trapped souls.

The witches are effectively in suspended animation until their souls can be put into new bodies, for example those of the girls we are looking for. Though it does mention that the power of the witches would be limited by the bodies that contain them for some time.
Dreylin[Whistles] Well, looks like I was wrong about the opals, there's just a lot of money in here...
Narond Well, as I mentioned from the book, a selection of black opals would probably be useful about now.

So there was money in the first coffin. Shall we investigate the two remaining ones to see if there is anything useful?
Dreylin Why not?
Leanna[Opens the left hand coffin with Habib's help]
DM After a few seconds of straining you shift the lid of the coffin and peer in.

There is a skeleton inside. It is dressed in armour and furs. In one hand it holds a sword and in the other a rolled-up scroll.
Leanna[Takes the items]
DM Leanna takes the scroll and unrolls it. It reads the following in flowing handwriting.

My body is long gone, my dear
if you did think to find it here
and now I have a new one too.
I've left a present, just for you.

S.

The skeleton in the coffin swings the sword catching Leanna across the leg. It clangs off her armour. The skeleton begins to climb out of the coffin.
Leanna[Jumps back and draws her sword]
Dreylin Oh Bum, that means he's got the girls and we're too late!
Narond Too late for this one at least, since the first was fine. We best get rid of this skeleton, check the last coffin then get moving!
DM The skeleton swings wildly for Narond as it climbs out of the coffin. Sadly it misses and clatters to the floor.

It attempts to get up.
Berillia[Attempts to channel divine energy up its arse]
Dreylin Bollocks to that, grind its bones to make my bread!
DM Berillia's command has no discernible effect whatsoever. The skeleton gets up and takes a swing at Leanna. The sword crashes into her side putting a dent in her armour.
Berillia Hmm. That shouldn't happen...
DM Dreylin takes a swing at it and hits the skeleton's hip with the flat of his axe. It crashes sideways but maintains its balance.

Leanna takes the opportunity and aims for the neck as the skeleton rights itself. She is dead on and its head flies in an amusing arc across the room. The body makes one or two comedy steps forwards and then collapses.
Dreylin[Turns to make certain that the other opened coffin hasn't disgorged its contents...]
DM Body's still there, and still dead.
Dreylin[Listens for any noises from the other coffin]
DM Quiet as the ...er... grave.
Dreylin On to the last one then...
DM You shift the last coffin lid.

Inside is the remains of a woman in a long red dress. She has seen better days.

There appears to be nothing else.
Dreylin So chaps, what's the plan? Do we think that Rahib has been here yet to release the witches, or if not what could he be waiting for?
Leanna Personally I don't think he's been here to release the witches as the footprints in the room were faint. I suspect that the lack of dust on the book and throne is magical since it's unlikely that even if someone had been here they would have cleaned every speck of dust off.

On the other hand, one of the witches is undoubtedly gone, which either means that Cat has released her from afar, or that someone else released her ages ago. The implication of that note was that the skeleton was not that of the witch. Which implies that the witch actually escaped with her own body either as a lich or whilst still alive/after being reincarnated.

Anyhow, Cat ain't here, so I say we might as well go and find him. Only trouble being there are two ways to go outside...
Narond Well, I didn't think the book itself was inherently magical. But given that staring at corpses isn't really going to help us get Catharandamus, or stop these witches we should indeed be off. Keeping a lookout for black opals. I wonder if Catharandamus knows about this missing witch... [Muses]
Dreylin Well I think it's bloody strange that Cat hasn't either come straight here with the girls, or looked around this place before - at least enough to know that one of the witches is missing. Assuming that Cat does know about the third witch, we can only assume that one of the girls was 'unsuitable' - probably Rhea - so he needed a third. I guess we have to assume that he's off somewhere preparing for the ritual or whatever is required to bring the witches back... unless he's done so already.

Let's go west.
Leanna It looks like west will be the way he's coming from. We could post a guard and go east. But I don't mind either way.
Dreylin[Puzzled] Why do you think he'll be coming from the west?
Leanna Because west is a long corridor whereas east looks like the inside of the tower. Since we didn't see any other entrances from within the Siswa complex, I'm guessing he's come from outside.
Dreylin But we're inside the tower already, remember the large ornate doors with the undead behind!?

[Looks at Leanna like she has a very bad memory]

Before we came into the tower, we travelled down a long passageway from the abbey, which led us into a large cavern with the doors to the tower along the northern wall. The passage we came from was in the south-western corner, and another passageway led off from the south-eastern corner! And, Leanna, you thought that that would have been the passage Rahib was using to come in.
Narond So you are suggesting going along the long corridor to the west? I would say go East and search there first since it is closer.
Dreylin My thought was west so that we didn't have another massive debate about whether to go through the door, or down either of the side corridors! East is fine if you want to though.
Narond I was going to cut short that debate by just going straight through the doors. So let's do that then.
Dreylin But what if we get tempted by the view down one of the side corridors!?
Narond No, don't tempt me with side corridors... I might not be able to resist... [Grins]
Dreylin[Grins] Let's do it.
DM You pass back through the long hall and into the room fulled with rubble. You then pass into the east corridor. At the T-junction you can see that the northern corridor turns sharply while the southern one continues on for a while before turning. You can also make out a doorway at the far end.

Opening the bronze doors you find yourself in a long hallway. Along its length are four curved alcoves. Inside each alcove are several life-size platinum statues of people. They vary in age and sex but all look very happy. Each statue appears to be in an action pose.

At the far end of the corridor is another set of double doors.
Leanna Let's have a quick look at the statues without touching and then go through the doors.
Dreylin You're just no fun - if they really are platinum, then they're fantastically valuable!

[Investigates the statues, with reference to which "actions" they are posed in]
DM They're generally running, but also walking and in a couple of cases on their knees picking something up.

On close inspection you can see that the statues are incredibly detailed. Every face is different and every curve of the clothes has been captured perfectly. The artistry is really very impressive.
Leanna Almost as if they were turned into platinum from life... [Attempts to guess their value]

Not bad... 500-5000 daros depending on whether it is solid platinum. If you include the artistry it could be more.
Narond[Goes misty eyed at the potential value of these pieces of work]

Although now, for something so lifelike, it makes me wonder given the power of Elyas and those witches whether these were not in fact alive at some point. Not that it matters now.
Dreylin Hmmm, well they don't look likely to be hostile if they did happen to spontaneously animate.

[Gingerly touches one of the happiest-looking ones]
DM It goes 'ting'.
Berillia Aha! It's a Ting statue!
Leanna Let's go through the doors and worry about the statues later.
DM The doors open into a circular chamber about 30 feet wide with a domed ceiling. There is a large (10 feet wide) circular hole in the centre of the room which appears to be some form of well. It drops down into darkness. A slight breeze blows from the hole.

On the far wall the words 'Pah' and 'Nawd' are carved in old but recognisable script.
Narond[Goes to investigate the writing on the wall]
DM The two words are carved deeply into the wall. They are clearly part of the orginal structure.
Leanna Shall we investigate this room later since Rahib doesn't seem to be around?
Narond I have no idea what the two words mean.
Dreylin Pah!
Narond Just checking huh?
Dreylin Wondering if they correspond to something like 'Up' and 'Down' and that this is a magical lifting device of some sort.
Narond Could be I suppose, or something magical based on that well. Either that or they say water in a language we don't understand.
DM The word echoes around the chamber and dies away. After a few seconds you feel that the breeze from the well has become a little stronger. It continues to increase until a strong wind is blowing from the hole. The wind dies away. The hole is now filled by a large disk which glows blue. It traverses the last few feet up the shaft and settles at floor level.
Dreylin I was right!

[Gingerly steps onto the disk]
DM It takes your weight with no difficulty.
Dreylin Anyone plan to join me, or shall I have an explore on my own?
Leanna Why not?
Narond Lets have a gander down there then.
DM You all get on.
Dreylin[Duly impressed] I've heard about these before, I think my Dad ran across one of these when he was exploring an old tower - that one was above the ground, though, not stuck under a mountain like this one. Anyway, he and my Uncle had found this glowing disk, and had stepped on it when they noticed this sort of writing on the wall, and while asking each other if they knew what it said, set the thing flying upwards at an incredible rate.

Now I don't want to appear gloomy, but theirs had obviously suffered a bit over the years, because their ride was far from smooth - up they shot, faster than a dwarf chasing gold, but as they approached the chamber above, the thing just didn't slow down and carried on upwards, straight towards the ceiling above! Fortunately, in those days they were both nimble chaps, and managed to dive over the side before the impact occurred. The disk, however, smashed itself on the ceiling and shattered into tiny pieces - leaving my Dad stuck without a way down. Now how did they get down from there... it'll come to me.

Nawd!
DM There is a slight echo. Nothing happens for several seconds. Then the disk starts to descend the shaft. It goes really quite fast and for a few seconds there is a peculiar feeling of lightness. The only light illuminating the stone walls is from the disk.

After a minute or so you feel heavier and the disk starts to slow down. You pass out of the bottom of the shaft and the disk settles onto a raised pedestal. You are in a room almost identical to the one far above (including the words on the wall). There is a large hole in the ceiling immediately above you.

The only exit appears to be a set of double doors in the west wall.
Leanna Onwards and westwards?
Narond Well that was entertaining. I must get me one of those. [Grins] Though preferably one that doesn't do something like the one mentioned by Dreylin in his story. Yes indeed, onwards and westwards.
Dreylin Well that was slightly disappointing really.
DM You head west.

The doors open onto a corridor 70 feet long. There are several alcoves along its length which contain more of the platinum statues. At the far end is another set of double doors.
Leanna[Has a general perusal of the statues]
DM All the same as before.
Narond Through the doors we go.
DM You head through the double doors in the western wall.

You are in a square room about 20 feet square. There is a further set of metal double doors to the west. The northern and southern walls are large silver arches which glow softly. Several strings of multi-coloured light stretch between either side of each arch. The room beyond each arch is a brightly lit hexagon with doors in the east and west walls. The southern hexagon appears to be empty but the north is filled with an enormous amount of treasure. Piles of jewels almost obscure the open chests revealing thousands, perhaps tens of thousands of coins. Mostly they are gold although you catch the white glint of platinum amoung them.
Dreylin[Gawps at the treasure] Gosh!
Leanna I have a really bad feeling about this... no sudden movements, guys. I think we should go through the double doors opposite first; this just looks like a trap to me. Don't suppose your father had any sage words about big piles of treasure, Dreylin?
Dreylin Well, as far as I recall, any of his stories which did involve huge piles of sparkling doo-dads, there was usually a large and anti-social beast of some sort with a personal interest in keeping them exactly where they were!
Leanna[Considers the possibility of it being a double bluff and goes to check the western doors for traps]
Narond[Eyes glaze over...]

[Shakes his head] I wouldn't expect there to just be a big pile of treasure with no guardians of some sort, be it anti-social beasts or some form of magic trap, perhaps of the sort that turns people into large platinum statues or something. Though of course it could just be an illusion. I have no idea why anyone would want to leave a large pile of treasure in a random room, not even secured.
Leanna The shimmery lights are probably some kind of magical alarm system.

I think these doors are trap-free. Shall we leave it alone for the moment and go through to the west?
Shianara Perfectly fine idea, they look trap-free to me too.
DM You go through the doors in the west wall. You find yourself in a short corridor. It is 30 feet long from east to west and 10 feet wide and there are double doors in the east and west walls. There are also single wooden doors in the north and south walls, half way along the corridor.
Dreylin Well, shall we go south?
Narond Lead the way...
DM The door is locked.
Leanna Do you guys want to try the north door while I try and pick this lock?
Dreylin Will do. [Does]
DM The door opens into a 20 foot square room. It is beautifully decorated. There are rugs and carpets and a fantastic four poster bed. The place is also strewn with women's clothing. There is a dresser with a mirror and several bottles on it. There is also a wardrobe.

The north-west corner leads to a 10 foot square alcove. There is an iron gate currently stopping entrance. There is also a large lever on the west wall near the gate.
Leanna[Walks in] No luck with the other door I'm afraid.

[Has a look in the wardrobe to see if any of the clothes look familiar]
DM The clothes are modern but of reasonable quality. Some are clearly quite new. Others you recognise as Rhea's.
Narond So we have had some of the women we are seeking staying around this tower.

[Goes towards the iron gate]
DM There's a big empty alcove beyond it.
Dreylin[Has a look underneath the bed]
Leanna[Has a look at the bottles]
Dreylin[Reappears from beneath the bed] Well, nothing of interest there.

[Considers the alcove] I wonder if it's another of those teleporting alcoves, like in the abbey? [Gets on a chair and pulls the lever]
DM The gate smoothly raises into the ceiling allowing you access to the alcove.
Dreylin[Gets off the chair and walks into the alcove to examine it]
DM Dreylin vanishes in a flash of darkness.
Narond Looks like it might be a teleport device. Or something like that. Question is, do we send a couple of people to follow Dreylin while the rest of us look to see if there is anything useful around this area, or do we all dive for the alcove? [Muses]
DM It has now been about a minute since Dreylin vanished. He has not re-appeared.

It has now been several minutes since Dreylin vanished.

Another minute or so has passed.

There is a muffled male scream from somewhere outside the room. It dies off rapidly.
Leanna[Suggests that we use the teleporter, swords drawn]
Narond Let's go.
DM You rush into the teleporter. There is a faintly uncomfortable feeling and everything goes black.

When your sight clears you find yourself in a small alcove looking out into a different room. It is about 30 feet square with a corridor in the far wall.

The room is filled with dust and cobwebs. There are several benches which are covered with ancient bottles and equipment. Some of it may once have been magical. There are some books around but they seem to have been badly eaten by rot.

Stepping out of the alcove you see that there is a second alcove a little along the wall from where you are.
Berillia[Looks in the dust for Dreylin's footprints]
DM There are indeed footprints. They are very clear and go directly to the next alcove.
Berillia Everyone happy with walking into more risky magical devices?

[Looks significantly at the other alcove and walks into it]
Leanna[Throws the rest of the party in]
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